

Otherwise, use Soul Rip to finish a hero while there are many creeps nearby: this way it deals more damage. When supporting, use Tombstone and Flesh Golem to slow the enemies while spamming Decay, then let your lane partner get the kill.The Zombie attack damage talent is added to the base damage, and not as bonus damage.No hard disables, needs to be relatively close to enemies in order to contribute to fights.Relies on items and Decay stacks for durability due to mediocre strength gain and abysmal agility gain.High intelligence and growth for a strength hero.Undying truly shines during every coordinated teamfight due to decay and tombstone, forcing his enemy to either kill him or suffer the debuff consequences. His abilities allow him to harass enemies off the lane to secure space for his carry to farm. Click here to view the version history.Undying usually serves as a lane support/tank role in the team.Level 10 Talent Decay Damage decreased from +60 to +50.Steal Duration decreased from 45s to 40s.Level 25 Talent Reincarnation replaced with +60% Flesh Golem Strength Bonus.Undying also receives the Grab Ally ability, which bunkers a hero to the nearest Tombstone within 400 range (this ability is also present on the Tombstone itself)

If Undying decides to enter the Tombstone while another ally is inside, the ally is forcefully evicted. Unit that left the Tombstone cannot re-enter it for 3 seconds. Bunkered units cannot leave the Tombstone for 3 seconds after entering. Ally can bunker by pressing RMB on the Tombstone while in 350 radius. Allows up to 1 allied hero to bunker inside of the Tombstone.Allies still can right-click the Tombstone to get inside Aghanim's Shard no longer grants the Grab Ally ability to neither Undying nor the Tombstone.If cast on an allied hero, they will be automatically bunkered Aghanim's Shard now allows Tombstone to be unit targeted on cast.Base Health Regen decreased from 0.25 to -0.25 (+1.9 HP Regen at Lvl 1).This creature does not feel the effects of most spells. To trudge on through death unending, that the Dirge might never end. He was to become the Undying, the herald of the Dead God, to rise and fall and rise again whenever his body failed him. In the belly of the great nothing, he was granted a new purpose: to spread the Dirge across the land, to rally the sleepless dead against the living. Yet destruction was not what he'd been chosen for. With the Dirge consuming him, he opened his arms to the Dead God and welcomed his obliteration. The chorus grew into a living wall of sound pulsing in his mind until no other thought survived. Then it came: distant at first, a fragile note at the edge of perception, joined by another, then another, inescapable and unending. They turned on each other with split fingernails and shattered teeth. He remembers terror as they threw him into the yawning pit of the Dead God alongside his brothers, to hear the Dirge and be consumed into nothingness. He remembers a battle: pain and fear as pale hands ripped him from his saddle. How long has it been since he lost his name? The torn ruin of his mind no longer knows.ĭimly he recalls armor and banners and grim-faced kin riding at his side. Undying, the Almighty Dirge Recommended Roles
